Files
2026-04-22 15:51:07 +02:00

28 lines
754 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortActivatablePanel.h"
#include "RarityArray.h"
#include "FortCreativeSpawnDisplay.generated.h"
class UFortItemDefinition;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortCreativeSpawnDisplay : public UFortActivatablePanel {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FRarityArray> ItemArray;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFortItemDefinition*> AllItems;
UFortCreativeSpawnDisplay();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnLoadedItems();
UFUNCTION(BlueprintCallable)
void LoadItems();
};