Files
UnrealEvent/Project/Source/FortniteUI/Public/FortCreativeServerDisplayOption.h
2026-04-22 15:51:07 +02:00

22 lines
567 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataTable.h"
#include "FortCreativeServerDisplayOption.generated.h"
class UTexture;
USTRUCT(BlueprintType)
struct FFortCreativeServerDisplayOption : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture* Image;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor Color;
FORTNITEUI_API FFortCreativeServerDisplayOption();
};