Files
UnrealEvent/Project/Source/FortniteUI/Public/FortCollectionBookSectionTileWidget.h
2026-04-22 15:51:07 +02:00

69 lines
2.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "EFortCollectionBookState.h"
#include "Types/SlateEnums.h"
#include "Types/SlateEnums.h"
#include "Layout/Margin.h"
#include "Blueprint/IUserObjectListEntry.h"
#include "FortCollectionBookSectionTileWidget.generated.h"
class UCommonTextBlock;
class UFortAccountItem;
class UFortCollectionBookGenericRewardWidget;
class UFortCollectionBookSection;
class UFortCollectionBookSlotWidget;
class UHorizontalBox;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortCollectionBookSectionTileWidget : public UCommonButton, public IUserObjectListEntry {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UFortCollectionBookSlotWidget> SlotWidgetClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMargin SlotWidgetPadding;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EHorizontalAlignment> SlotWidgetHorizontalAlignment;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EVerticalAlignment> SlotWidgetVerticalAlignment;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaxNumSlotsSupported;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UHorizontalBox* SlotBoxWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* SectionNameWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortCollectionBookGenericRewardWidget* SectionRewardWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFortCollectionBookSection* AssociatedSection;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
TArray<UFortCollectionBookSlotWidget*> SlotWidgets;
public:
UFortCollectionBookSectionTileWidget();
protected:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void OnSectionSlotUpdate(int32 NumFilledSlots, int32 NumSlots, EFortCollectionBookState SectionState);
UFUNCTION(BlueprintCallable)
void OnItemUnslotted(const UFortAccountItem* ItemUnslotted, const UFortAccountItem* OldSlottedItem, FName SlotId);
UFUNCTION(BlueprintCallable)
void OnItemSlotted(const UFortAccountItem* ItemSlotted, FName SlotId);
// Fix for true pure virtual functions not being implemented
};