Files
UnrealEvent/Project/Source/FortniteUI/Public/FortCollectionBookSectionCompletionRewardWidget.h
2026-04-22 15:51:07 +02:00

40 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortCollectionBookGenericRewardWidget.h"
#include "FortCollectionBookSectionCompletionRewardWidget.generated.h"
class UCommonActivatablePanel;
class UCommonButton;
class UFortCollectionBookRewardModalWidget;
class UFortCollectionBookSection;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortCollectionBookSectionCompletionRewardWidget : public UFortCollectionBookGenericRewardWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* RewardDetailsButton;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UFortCollectionBookRewardModalWidget> RewardDetailsModalWidgetClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ModalTitle;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UFortCollectionBookRewardModalWidget* RewardDetailsModalWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFortCollectionBookSection* Section;
public:
UFortCollectionBookSectionCompletionRewardWidget();
private:
UFUNCTION(BlueprintCallable)
void HandleRewardDetailsModalWidgetDeactivated(UCommonActivatablePanel* DeactivatedPanel);
};