Files
UnrealEvent/Project/Source/FortniteUI/Public/FortCollectionBookRewardModalWidget.h
2026-04-22 15:51:07 +02:00

31 lines
986 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonActivatablePanel.h"
#include "FortCollectionBookRewardModalWidget.generated.h"
class UCommonTextBlock;
class UFortMaterialProgressBar;
class UFortRewardInfoWidget;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortCollectionBookRewardModalWidget : public UCommonActivatablePanel {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* TitleWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortRewardInfoWidget* RewardWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortMaterialProgressBar* ProgressBar;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* ProgressTextWidget;
public:
UFortCollectionBookRewardModalWidget();
};