Files
UnrealEvent/Project/Source/FortniteUI/Public/FortCollectionBookProgressionRewardsPreviewWidget.h
2026-04-22 15:51:07 +02:00

23 lines
765 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "FortCollectionBookProgressionRewardsPreviewWidget.generated.h"
class UFortCollectionBookProgressionRewardWidget;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortCollectionBookProgressionRewardsPreviewWidget : public UCommonUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortCollectionBookProgressionRewardWidget* NextRewardWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortCollectionBookProgressionRewardWidget* NextMajorRewardWidget;
public:
UFortCollectionBookProgressionRewardsPreviewWidget();
};