Files
UnrealEvent/Project/Source/FortniteUI/Public/FortCollectionBookProgressionRewardWidget.h
2026-04-22 15:51:07 +02:00

27 lines
818 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortCollectionBookGenericRewardWidget.h"
#include "FortCollectionBookProgressionRewardWidget.generated.h"
class UCommonNumericTextBlock;
class UCommonTextBlock;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortCollectionBookProgressionRewardWidget : public UFortCollectionBookGenericRewardWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonNumericTextBlock* LevelTextWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* DisplayNameWidget;
public:
UFortCollectionBookProgressionRewardWidget();
UFUNCTION(BlueprintCallable)
void SetAssociatedLevel(int32 Level);
};