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https://github.com/ApfelTeeSaft/UnrealEvent.git
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74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "FortCollectionBookProgressWidget.generated.h"
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class UCommonActivatablePanel;
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class UCommonButton;
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class UCommonNumericTextBlock;
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class UCommonTextBlock;
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class UFortAccountItem;
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class UFortCollectionBookPage;
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class UFortCollectionBookPageDetailsWidget;
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class UFortCollectionBookProgressionRewardsModalWidget;
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class UFortCollectionBookProgressionRewardsPreviewWidget;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortCollectionBookProgressWidget : public UCommonUserWidget {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 CachedXPLevel;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float CachedXPCompletionPct;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UFortCollectionBookProgressionRewardsModalWidget> RewardDetailsModalWidgetClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortCollectionBookProgressionRewardsPreviewWidget* ProgressionRewardsPreviewWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* XPTextWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonNumericTextBlock* LevelTextWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonButton* DetailsButtonWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortCollectionBookPageDetailsWidget* PageDetailsWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UFortCollectionBookProgressionRewardsModalWidget* DetailsModalWidget;
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public:
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UFortCollectionBookProgressWidget();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnSlottedItemOperationComplete(const UFortAccountItem* ItemSlotted, FName SlotId);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnCollectionBookPreviewXPChange(float PreviewCompletionPct);
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnCollectionBookPageSelected(const UFortCollectionBookPage* SelectedPage);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnCollectionBookLevelProgressionChanged(float NewCompletionPct);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnCollectionBookLevelChanged(int32 NewLevel);
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private:
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UFUNCTION(BlueprintCallable)
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void HandleDetailsModalWidgetDeactivated(UCommonActivatablePanel* DeactivatedPanel);
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};
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