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https://github.com/ApfelTeeSaft/UnrealEvent.git
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73 lines
2.8 KiB
C++
73 lines
2.8 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ECommonInputType.h"
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#include "CommonActivatablePanel.h"
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#include "Engine/DataTable.h"
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#include "ECollectionBookPrimaryNavTarget.h"
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#include "OnBookPageClickedDelegate.h"
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#include "OnBookPageSelectedDelegate.h"
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#include "OnBookSectionClickedDelegate.h"
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#include "FortCollectionBookPrimaryPanel.generated.h"
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class UCommonTileView;
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class UFortCollectionBookOverviewWidget;
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class UFortCollectionBookPage;
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class UFortCollectionBookSection;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortCollectionBookPrimaryPanel : public UCommonActivatablePanel {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnBookPageSelected OnCollectionBookPageSelectedDelegate;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnBookPageClicked OnCollectionBookPageClickedDelegate;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnBookSectionClicked OnCollectionBookSectionClickedDelegate;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDataTableRowHandle BackActionRowHandle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDataTableRowHandle SummonInfoPanelActionRowHandle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortCollectionBookOverviewWidget* OverviewWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTileView* SectionTileViewWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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ECollectionBookPrimaryNavTarget CurrentNavTarget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFortCollectionBookSection* LastClickedSection;
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public:
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UFortCollectionBookPrimaryPanel();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnSummonInfoPanelExecuted(bool& bPassThrough);
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UFUNCTION(BlueprintCallable)
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void OnInputMethodChanged(ECommonInputType CurrentInputType);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnCollectionBookSectionClicked(const UFortCollectionBookSection* ClickedSection);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnCollectionBookPageSelected(const UFortCollectionBookPage* SelectedPage);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnCollectionBookPageClicked(const UFortCollectionBookPage* ClickedPage);
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public:
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UFUNCTION(BlueprintCallable)
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void OnBackActionExecuted(bool& bPassThrough);
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};
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