Files
2026-04-22 15:51:07 +02:00

35 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortTeamMemberEntryBase.h"
#include "FortBasicTeamMemberEntry.generated.h"
class UCommonRichTextBlock;
class UFortPlayerBanner;
class UFortVoiceChatStatusIcon;
class UImage;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortBasicTeamMemberEntry : public UFortTeamMemberEntryBase {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortPlayerBanner* Banner_MemberBanner;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonRichTextBlock* RichText_MemberName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UImage* Image_LeaderIcon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UImage* Image_PlatformIcon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortVoiceChatStatusIcon* VoiceIcon_Status;
public:
UFortBasicTeamMemberEntry();
};