mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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135 lines
4.3 KiB
C++
135 lines
4.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EFortBangType.h"
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#include "EFortBrushSize.h"
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#include "Types/SlateEnums.h"
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#include "Layout/Margin.h"
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#include "Fonts/SlateFontInfo.h"
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#include "Sound/SlateSound.h"
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#include "EFortBangSize.h"
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#include "EFortTutorialGlowType.h"
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#include "FortBaseButtonClickedDelegate.h"
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#include "FortEnabledStateChangedDelegate.h"
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#include "FortSelectedStateChangedDelegate.h"
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#include "FortStateStyle.h"
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#include "FortUserWidget.h"
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#include "Templates/SubclassOf.h"
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#include "FortBaseButton.generated.h"
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class UFortButtonStyle;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortBaseButton : public UFortUserWidget {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortEnabledStateChanged EnabledChanged;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortSelectedStateChanged SelectedChanged;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortBaseButtonClicked ButtonClicked;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortBangSize BangSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector2D BangOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortBangType BangType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName TutorialNameID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortTutorialGlowType TutorialGlowType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortButtonStyle> Style;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortBrushSize::Type> BrushSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateSound PressedSlateSoundOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateSound HoveredSlateSoundOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSelectable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName SelectionGroup;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bToggleable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bClickable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EButtonClickMethod::Type> ClickMethod;
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public:
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UFortBaseButton();
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UFUNCTION(BlueprintCallable)
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void SetStyle(TSubclassOf<UFortButtonStyle> InStyle);
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UFUNCTION(BlueprintCallable)
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void SetSelectionGroup(FName InSelectionGroup);
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UFUNCTION(BlueprintCallable)
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void SetSelected(bool InSelected);
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UFUNCTION(BlueprintCallable)
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void SetHovered(bool InHovered);
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UFUNCTION(BlueprintCallable)
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void SetClickMethod(TEnumAsByte<EButtonClickMethod::Type> InClickMethod);
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UFUNCTION(BlueprintCallable)
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void SetClickable(bool InClickable);
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UFUNCTION(BlueprintCallable)
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void SetBrushSize(TEnumAsByte<EFortBrushSize::Type> InSize);
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UFUNCTION(BlueprintCallable)
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void SetBangVisibility(bool bVisible);
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protected:
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UFUNCTION(BlueprintCallable)
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void OnButtonClicked();
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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UFortButtonStyle* GetStyle() const;
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UFUNCTION(BlueprintCallable)
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int32 GetSelectionGroupIndex();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetSelected() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FFortStateStyle GetCurrentStateStyle() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FSlateFontInfo GetCurrentFont() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FMargin GetCurrentCustomPadding() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FMargin GetCurrentButtonPadding() const;
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UFUNCTION(BlueprintCallable)
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void ForceClick();
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};
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