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https://github.com/ApfelTeeSaft/UnrealEvent.git
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26 lines
724 B
C++
26 lines
724 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "ETutorialType.h"
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#include "FortBangWrapperContentInterface.generated.h"
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UINTERFACE(Blueprintable)
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class UFortBangWrapperContentInterface : public UInterface {
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GENERATED_BODY()
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};
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class IFortBangWrapperContentInterface : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnStopCallout();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnStartCallout(FName TutorialObjectiveName, ETutorialType TutorialType);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnBangStateChanged(bool bEnabled, int32 Count);
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};
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