Files
UnrealEvent/Project/Source/FortniteUI/Public/FortAttributeModifierDisplayData.h
2026-04-22 15:51:07 +02:00

28 lines
893 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectTypes.h"
#include "FortAttributeModifierDisplayData.generated.h"
USTRUCT(BlueprintType)
struct FFortAttributeModifierDisplayData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayAttribute Attribute;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Value;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EGameplayModOp::Type> ModifierType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagRequirements SourceTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagRequirements TargetTags;
FORTNITEUI_API FFortAttributeModifierDisplayData();
};