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28 lines
893 B
C++
28 lines
893 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayEffectTypes.h"
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#include "FortAttributeModifierDisplayData.generated.h"
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USTRUCT(BlueprintType)
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struct FFortAttributeModifierDisplayData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayAttribute Attribute;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Value;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EGameplayModOp::Type> ModifierType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagRequirements SourceTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagRequirements TargetTags;
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FORTNITEUI_API FFortAttributeModifierDisplayData();
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};
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