Files
2026-04-22 15:51:07 +02:00

29 lines
896 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "EFortUIState.h"
#include "SetUIStateDelegateDelegate.h"
#include "FortAsyncAction_SetUIState.generated.h"
class UFortAsyncAction_SetUIState;
class UObject;
UCLASS(Blueprintable)
class UFortAsyncAction_SetUIState : public UBlueprintAsyncActionBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSetUIStateDelegate OnStateEntered;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UObject* WorldContextObject;
public:
UFortAsyncAction_SetUIState();
UFUNCTION(BlueprintCallable, meta=(WorldContext="InWorldContextObject"))
static UFortAsyncAction_SetUIState* SetUIState(UObject* InWorldContextObject, EFortUIState DesiredState);
};