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https://github.com/ApfelTeeSaft/UnrealEvent.git
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29 lines
896 B
C++
29 lines
896 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintAsyncActionBase.h"
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#include "EFortUIState.h"
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#include "SetUIStateDelegateDelegate.h"
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#include "FortAsyncAction_SetUIState.generated.h"
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class UFortAsyncAction_SetUIState;
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class UObject;
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UCLASS(Blueprintable)
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class UFortAsyncAction_SetUIState : public UBlueprintAsyncActionBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSetUIStateDelegate OnStateEntered;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UObject* WorldContextObject;
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public:
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UFortAsyncAction_SetUIState();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="InWorldContextObject"))
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static UFortAsyncAction_SetUIState* SetUIState(UObject* InWorldContextObject, EFortUIState DesiredState);
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};
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