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25 lines
903 B
C++
25 lines
903 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintAsyncActionBase.h"
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#include "CreateWidgetAsyncDelegateDelegate.h"
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#include "FortAsyncAction_CreateWidgetAsync.generated.h"
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class APlayerController;
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class UFortAsyncAction_CreateWidgetAsync;
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class UObject;
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class UUserWidget;
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UCLASS(Blueprintable)
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class UFortAsyncAction_CreateWidgetAsync : public UBlueprintAsyncActionBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCreateWidgetAsyncDelegate OnComplete;
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UFortAsyncAction_CreateWidgetAsync();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static UFortAsyncAction_CreateWidgetAsync* CreateWidgetAsync(UObject* WorldContextObject, TSoftClassPtr<UUserWidget> UserWidgetSoftClass, APlayerController* OwningPlayer, bool bSuspendInputUntilComplete);
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};
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