Files
2026-04-22 15:51:07 +02:00

34 lines
1022 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "FortArenaLoadingScreen.generated.h"
class UCommonTextBlock;
class UFortLazyImage;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortArenaLoadingScreen : public UCommonUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* Text_LeaguePrefix;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* Text_LeagueSuffix;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* Text_Division;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortLazyImage* Image_CurrentDivision;
public:
UFortArenaLoadingScreen();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void UpdateBackground(int32 DivisionRank);
};