mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
34 lines
1022 B
C++
34 lines
1022 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "CommonUserWidget.h"
|
|
#include "FortArenaLoadingScreen.generated.h"
|
|
|
|
class UCommonTextBlock;
|
|
class UFortLazyImage;
|
|
|
|
UCLASS(Abstract, Blueprintable, EditInlineNew)
|
|
class UFortArenaLoadingScreen : public UCommonUserWidget {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UCommonTextBlock* Text_LeaguePrefix;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UCommonTextBlock* Text_LeagueSuffix;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UCommonTextBlock* Text_Division;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UFortLazyImage* Image_CurrentDivision;
|
|
|
|
public:
|
|
UFortArenaLoadingScreen();
|
|
protected:
|
|
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
|
void UpdateBackground(int32 DivisionRank);
|
|
|
|
};
|
|
|