Files
UnrealEvent/Project/Source/FortniteUI/Public/FortAlterationModOptinScreenBase.h
2026-04-22 15:51:07 +02:00

36 lines
909 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonActivatablePanel.h"
#include "FortAlterationModOptinScreenBase.generated.h"
class UFortItem;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortAlterationModOptinScreenBase : public UCommonActivatablePanel {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortItem* ItemToOptin;
public:
UFortAlterationModOptinScreenBase();
UFUNCTION(BlueprintCallable)
void SetupItem(UFortItem* Item);
protected:
UFUNCTION(BlueprintCallable)
void RequestClose(bool bCancelled);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnSetupItem();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnItemConversionComplete();
UFUNCTION(BlueprintCallable)
void ConvertItemAlterations();
};