Files
2026-04-22 15:51:07 +02:00

50 lines
1.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "FortActorIndicatorInterface.h"
#include "FortHUDElementWidget.h"
#include "FortActorIndicatorWidget.generated.h"
class AActor;
class UPrimitiveComponent;
UCLASS(Blueprintable, EditInlineNew)
class UFortActorIndicatorWidget : public UFortHUDElementWidget, public IFortActorIndicatorInterface {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AActor* IndicatedActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UPrimitiveComponent* IndicatedActorComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector RelativeLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bClampOnScreen;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShowClampToScreenArrow;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseScreenSpacePosition;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D ScreenSpaceRelativeOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ScreenPriority;
public:
UFortActorIndicatorWidget();
// Fix for true pure virtual functions not being implemented
};