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34 lines
1001 B
C++
34 lines
1001 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonActivatablePanel.h"
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#include "EInputPriority.h"
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#include "FortActivatablePanel.generated.h"
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class UWidget;
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UCLASS(Blueprintable, EditInlineNew)
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class UFortActivatablePanel : public UCommonActivatablePanel {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsPushedOnToContentPanelStack;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsAlreadyOnContentPanelStack;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EInputPriority InputPriority;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsClosableByPlayerInput;
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UFortActivatablePanel();
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UFUNCTION(BlueprintCallable)
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void RestoreScrollWidget(UWidget* FallbackWidget);
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UFUNCTION(BlueprintCallable)
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void RestoreCenterWidget(UWidget* FallbackWidget);
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};
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