Files
2026-04-22 15:51:07 +02:00

56 lines
1.8 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortActivatablePanel.h"
#include "EnableMultiFactorModal.generated.h"
class UCommonButton;
class UCommonTextBlock;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UEnableMultiFactorModal : public UFortActivatablePanel {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bHasEnableMFABeenClicked;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShouldShowConsoleVersion;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* Button_EnableMFA;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* Button_RemindLater;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* Button_OptOut;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* Button_ConsoleMFAEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* CT_MFA_Description;
public:
UEnableMultiFactorModal();
UFUNCTION(BlueprintCallable)
bool QueueModal(bool bAllowPermanentOptOut, bool bTournamentQueue);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnSetScreenConfiguration(bool bIsConsole);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnSetExitButtonText(const FText& NewButtonText);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnConsoleDisplayURLProvided(const FText& UniquePlayerURLText);
UFUNCTION(BlueprintCallable)
void AnimationsComplete();
};