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https://github.com/ApfelTeeSaft/UnrealEvent.git
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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortActivatablePanel.h"
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#include "EnableMultiFactorModal.generated.h"
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class UCommonButton;
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class UCommonTextBlock;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UEnableMultiFactorModal : public UFortActivatablePanel {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bHasEnableMFABeenClicked;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShouldShowConsoleVersion;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonButton* Button_EnableMFA;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonButton* Button_RemindLater;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonButton* Button_OptOut;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonButton* Button_ConsoleMFAEnabled;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* CT_MFA_Description;
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public:
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UEnableMultiFactorModal();
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UFUNCTION(BlueprintCallable)
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bool QueueModal(bool bAllowPermanentOptOut, bool bTournamentQueue);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnSetScreenConfiguration(bool bIsConsole);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnSetExitButtonText(const FText& NewButtonText);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnConsoleDisplayURLProvided(const FText& UniquePlayerURLText);
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UFUNCTION(BlueprintCallable)
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void AnimationsComplete();
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};
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