Files
UnrealEvent/Project/Source/FortniteUI/Public/EFortHitPointModificationReason.h
2026-04-22 15:51:07 +02:00

15 lines
270 B
C

#pragma once
#include "CoreMinimal.h"
#include "EFortHitPointModificationReason.generated.h"
UENUM(BlueprintType)
enum class EFortHitPointModificationReason : uint8 {
Invalid,
InitalSet,
AutoRegen,
ItemRegen,
DamageOverTime,
DamageReceived,
};