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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EDiscoCaptureUIState.h"
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#include "DiscoCaptureUIData.generated.h"
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class AAthenaCapturePoint;
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class AFortPlayerPawnAthena;
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class UMaterialInstanceDynamic;
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USTRUCT(BlueprintType)
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struct FDiscoCaptureUIData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EDiscoCaptureUIState CurrDisplayState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AAthenaCapturePoint* CapturePoint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AFortPlayerPawnAthena* CurrPawn;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* CurrMID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FillAmount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText DisplayText;
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FORTNITEUI_API FDiscoCaptureUIData();
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};
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