Files
UnrealEvent/Project/Source/FortniteUI/Public/AthenaViewStreamingReplayModalBase.h
2026-04-22 15:51:07 +02:00

20 lines
588 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortActivatablePanel.h"
#include "AthenaViewStreamingReplayModalBase.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UAthenaViewStreamingReplayModalBase : public UFortActivatablePanel {
GENERATED_BODY()
public:
UAthenaViewStreamingReplayModalBase();
protected:
UFUNCTION(BlueprintCallable, BlueprintPure=false)
void PlayStreamingDSSReplay(const FString& GameSessionId) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsValidGameSessionId(const FString& GameSessionId) const;
};