Files
2026-04-22 15:51:07 +02:00

54 lines
1.5 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "EAthenaGamePhase.h"
#include "EAthenaGamePhaseStep.h"
#include "FortHUDElementWidget.h"
#include "AthenaTimeWidgetBase.generated.h"
class UTextBlock;
UCLASS(Blueprintable, EditInlineNew)
class UAthenaTimeWidgetBase : public UFortHUDElementWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsDisplaying;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float CachedFinalCountdownTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FTimerHandle UpdateTimerHandle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UTextBlock* TimeText;
public:
UAthenaTimeWidgetBase();
protected:
UFUNCTION(BlueprintCallable)
void UpdateTimeText();
UFUNCTION(BlueprintCallable)
void StopTimeDisplay();
UFUNCTION(BlueprintCallable)
void StartTimeDisplay();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnStopTimeDisplay();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnStartTimeDisplay();
UFUNCTION(BlueprintCallable)
void OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep);
UFUNCTION(BlueprintCallable)
void HandleGamePhaseChanged(EAthenaGamePhase GamePhase);
};