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https://github.com/ApfelTeeSaft/UnrealEvent.git
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68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AthenaSpectatorPlayerListBase.h"
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#include "ESpectatorPlayerListSortMethod.h"
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#include "AthenaSpectatorMapPlayerListBase.generated.h"
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class UAthenaMapLayer;
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class UAthenaRemotePlayerViewData;
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class UObject;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UAthenaSpectatorMapPlayerListBase : public UAthenaSpectatorPlayerListBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UAthenaMapLayer* MapLayer;
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UAthenaSpectatorMapPlayerListBase();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void SetSquadIdsVisible_BP(bool bSquadIdsVisible);
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private:
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UFUNCTION(BlueprintCallable)
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void SetSquadIdsVisible(bool bSquadIdsVisible);
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public:
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UFUNCTION(BlueprintCallable)
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void OnToggleOnlyShowMapPlayersActionExecuted(bool& bPassThrough);
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UFUNCTION(BlueprintCallable)
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void OnSortByStateActionExecuted(bool& bPassThrough);
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UFUNCTION(BlueprintCallable)
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void OnSortBySquadIdActionExecuted(bool& bPassThrough);
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UFUNCTION(BlueprintCallable)
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void OnSortByPlayerNameActionExecuted(bool& bPassThrough);
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UFUNCTION(BlueprintCallable)
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void OnSortByEliminationsActionExecuted(bool& bPassThrough);
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private:
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UFUNCTION(BlueprintCallable)
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void OnPlayerSquadIdChanged(UAthenaRemotePlayerViewData* InPlayerData, uint8 InSquadId);
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UFUNCTION(BlueprintCallable)
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void OnPlayerNameChanged(UAthenaRemotePlayerViewData* InPlayerData, const FString& InPlayerName);
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UFUNCTION(BlueprintCallable)
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void OnPlayerKillScoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore);
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UFUNCTION(BlueprintCallable)
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void OnPlayerIsInRelevancyChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsInRelevancy);
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UFUNCTION(BlueprintCallable)
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void OnPlayerEliminatedStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsEliminated);
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UFUNCTION(BlueprintCallable)
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void OnListItemClicked(UObject* Item);
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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ESpectatorPlayerListSortMethod GetNextSortMethod() const;
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};
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