Files
UnrealEvent/Project/Source/FortniteUI/Public/AthenaSpectatorHitPointBarBase.h
2026-04-22 15:51:07 +02:00

58 lines
1.8 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "EHealthBarType.h"
#include "AthenaSpectatorHitPointBarBase.generated.h"
class UAthenaRemotePlayerViewData;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UAthenaSpectatorHitPointBarBase : public UCommonUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EHealthBarType BarType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LastToCurrentUpdateRate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsDBNO;
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UAthenaRemotePlayerViewData> PlayerData;
public:
UAthenaSpectatorHitPointBarBase();
UFUNCTION(BlueprintCallable)
void SetPlayerData(UAthenaRemotePlayerViewData* InPlayerData);
private:
UFUNCTION(BlueprintCallable)
void OnValueHealed(UAthenaRemotePlayerViewData* InPlayerData, float InValuePercent);
UFUNCTION(BlueprintCallable)
void OnValueDamaged(UAthenaRemotePlayerViewData* InPlayerData, float InValuePercent);
UFUNCTION(BlueprintCallable)
void OnEliminatedStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsEliminated);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnDeltaValueChanged(float InDeltaValue);
private:
UFUNCTION(BlueprintCallable)
void OnDBNOStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDBNO);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnDBNOChanged(bool bInIsDBNO);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnCurrentValueChanged(float InCurrentValue);
};