Files
UnrealEvent/Project/Source/FortniteUI/Public/AthenaSpectatorHUDControlsBase.h
2026-04-22 15:51:07 +02:00

28 lines
883 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "ESpectatorCameraType.h"
#include "AthenaSpectatorHUDControlsBase.generated.h"
class AFortPlayerControllerSpectating;
class AFortPlayerState;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UAthenaSpectatorHUDControlsBase : public UCommonUserWidget {
GENERATED_BODY()
public:
UAthenaSpectatorHUDControlsBase();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnCameraTypeChanged(AFortPlayerControllerSpectating* SpectatorPC, ESpectatorCameraType NewCameraType);
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void CenterControls();
};