mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-03 12:13:40 +00:00
29 lines
863 B
C++
29 lines
863 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "FortActivatablePanel.h"
|
|
#include "AthenaSpectateMatchModalBase.generated.h"
|
|
|
|
UCLASS(Abstract, Blueprintable, EditInlineNew)
|
|
class UAthenaSpectateMatchModalBase : public UFortActivatablePanel {
|
|
GENERATED_BODY()
|
|
public:
|
|
UAthenaSpectateMatchModalBase();
|
|
protected:
|
|
UFUNCTION(BlueprintCallable, BlueprintPure=false)
|
|
void JoinGameSession(const FString& GameSessionIdStr) const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure=false)
|
|
void JoinFriendSession(const FString& FriendName) const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool IsGameSessionString(const FString& String) const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
void GetFriendNames(TArray<FString>& FriendNames) const;
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void BuildFriendNameIdMap();
|
|
|
|
};
|
|
|