Files
2026-04-22 15:51:07 +02:00

29 lines
863 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortActivatablePanel.h"
#include "AthenaSpectateMatchModalBase.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UAthenaSpectateMatchModalBase : public UFortActivatablePanel {
GENERATED_BODY()
public:
UAthenaSpectateMatchModalBase();
protected:
UFUNCTION(BlueprintCallable, BlueprintPure=false)
void JoinGameSession(const FString& GameSessionIdStr) const;
UFUNCTION(BlueprintCallable, BlueprintPure=false)
void JoinFriendSession(const FString& FriendName) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsGameSessionString(const FString& String) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
void GetFriendNames(TArray<FString>& FriendNames) const;
UFUNCTION(BlueprintCallable)
void BuildFriendNameIdMap();
};