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32 lines
977 B
C++
32 lines
977 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AthenaPlayerViewModel.h"
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#include "AthenaRemotePlayerViewModel.generated.h"
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class AFortPlayerControllerSpectating;
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class AFortPlayerState;
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class AFortPlayerStateAthena;
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UCLASS(Blueprintable)
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class UAthenaRemotePlayerViewModel : public UAthenaPlayerViewModel {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AFortPlayerControllerSpectating* PlayerController;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<AFortPlayerStateAthena*> SquadList;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<AFortPlayerStateAthena*> NameIndicatedPlayers;
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public:
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UAthenaRemotePlayerViewModel();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer);
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};
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