Files
2026-04-22 15:51:07 +02:00

32 lines
977 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AthenaPlayerViewModel.h"
#include "AthenaRemotePlayerViewModel.generated.h"
class AFortPlayerControllerSpectating;
class AFortPlayerState;
class AFortPlayerStateAthena;
UCLASS(Blueprintable)
class UAthenaRemotePlayerViewModel : public UAthenaPlayerViewModel {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortPlayerControllerSpectating* PlayerController;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<AFortPlayerStateAthena*> SquadList;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<AFortPlayerStateAthena*> NameIndicatedPlayers;
public:
UAthenaRemotePlayerViewModel();
protected:
UFUNCTION(BlueprintCallable)
void OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer);
};