mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
24 lines
642 B
C++
24 lines
642 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "AthenaPlayerViewModel.h"
|
|
#include "AthenaLocalPlayerViewModel.generated.h"
|
|
|
|
class AFortPlayerControllerAthena;
|
|
class UAthenaIndicatorPlayersCache;
|
|
|
|
UCLASS(Blueprintable)
|
|
class UAthenaLocalPlayerViewModel : public UAthenaPlayerViewModel {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
AFortPlayerControllerAthena* PlayerController;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAthenaIndicatorPlayersCache* IndicatorCache;
|
|
|
|
public:
|
|
UAthenaLocalPlayerViewModel();
|
|
};
|
|
|