Files
UnrealEvent/Project/Source/FortniteUI/Public/AthenaGenericHUDTimerWidgetBase.h
2026-04-22 15:51:07 +02:00

25 lines
610 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EAthenaGamePhase.h"
#include "FortHUDElementWidget.h"
#include "AthenaGenericHUDTimerWidgetBase.generated.h"
class UTextBlock;
UCLASS(Blueprintable, EditInlineNew)
class UAthenaGenericHUDTimerWidgetBase : public UFortHUDElementWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UTextBlock* TimeText;
public:
UAthenaGenericHUDTimerWidgetBase();
protected:
UFUNCTION(BlueprintCallable)
void HandleGamePhaseChanged(EAthenaGamePhase GamePhase);
};