mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
25 lines
610 B
C++
25 lines
610 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "EAthenaGamePhase.h"
|
|
#include "FortHUDElementWidget.h"
|
|
#include "AthenaGenericHUDTimerWidgetBase.generated.h"
|
|
|
|
class UTextBlock;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew)
|
|
class UAthenaGenericHUDTimerWidgetBase : public UFortHUDElementWidget {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UTextBlock* TimeText;
|
|
|
|
public:
|
|
UAthenaGenericHUDTimerWidgetBase();
|
|
protected:
|
|
UFUNCTION(BlueprintCallable)
|
|
void HandleGamePhaseChanged(EAthenaGamePhase GamePhase);
|
|
|
|
};
|
|
|