Files
UnrealEvent/Project/Source/FortniteUI/Public/AthenaCustomizationSlotSelectorButton.h
2026-04-22 15:51:07 +02:00

30 lines
925 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "EAthenaCustomizationCategory.h"
#include "AthenaCustomizationSlotSelectorButton.generated.h"
class UFortMultiSizeItemCard;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UAthenaCustomizationSlotSelectorButton : public UCommonButton {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EAthenaCustomizationCategory CustomizationType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SubslotIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortMultiSizeItemCard* ItemWidget;
public:
UAthenaCustomizationSlotSelectorButton();
UFUNCTION(BlueprintCallable)
void SetCustomizationType(EAthenaCustomizationCategory NewType, int32 InSubslotIndex);
};