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https://github.com/ApfelTeeSaft/UnrealEvent.git
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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EAthenaCustomizationCategory.h"
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#include "FortActivatablePanelWithItemPreview.h"
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#include "AthenaCustomizationScreenBase.generated.h"
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class UAthenaCosmeticAccountItem;
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class UFortItem;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UAthenaCustomizationScreenBase : public UFortActivatablePanelWithItemPreview {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FText CategoryDisplayNames[18];
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FText ItemTypeDisplayNames[18];
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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int64 LastProfileRev;
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public:
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UAthenaCustomizationScreenBase();
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UFUNCTION(BlueprintCallable)
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void ShiftItemsVariantOption(UAthenaCosmeticAccountItem* Item, int32 VariantChannelIndex);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ProcessLoadoutChanged();
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protected:
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UFUNCTION(BlueprintCallable)
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void HandleLoadoutChanged();
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UFUNCTION()
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void HandleInventoryUpdated(const TSet<FString>& ItemChangeFlags, int64 ProfileRevision);
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public:
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UFUNCTION(BlueprintCallable)
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FText GetItemTypeDisplayNames(EAthenaCustomizationCategory InCategory);
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UFUNCTION(BlueprintCallable)
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UFortItem* GetFavoriteItemForCategory(EAthenaCustomizationCategory CustomizationType, int32 SubslotIndex);
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UFUNCTION(BlueprintCallable)
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FText GetCategoryDisplayName(EAthenaCustomizationCategory InCategory);
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};
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