Files
2026-04-22 15:51:07 +02:00

17 lines
376 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "GameplayTagContainer.h"
#include "AthenaBaseStatView.generated.h"
UCLASS(Blueprintable)
class UAthenaBaseStatView : public UObject {
GENERATED_BODY()
public:
UAthenaBaseStatView();
UFUNCTION(BlueprintCallable, BlueprintPure)
float GetStat(const FGameplayTag& InStat) const;
};