Files
UnrealEvent/Project/Source/FortniteUI/Private/RemoteControlledPawnExpirationWidget.cpp
2026-04-22 15:51:07 +02:00

10 lines
242 B
C++

#include "RemoteControlledPawnExpirationWidget.h"
void URemoteControlledPawnExpirationWidget::OnPawnChanged() {
}
URemoteControlledPawnExpirationWidget::URemoteControlledPawnExpirationWidget() {
this->ExpirationProgressImage = NULL;
}