mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
#include "FortUINavigationManager.h"
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bool UFortUINavigationManager::TryGetPendingNavigationOp(FFortUINavigationOperation& NavigationOp) {
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return false;
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}
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void UFortUINavigationManager::SetScrollWidget(UWidget* Widget) {
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}
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void UFortUINavigationManager::PushSquadManagementScreen(FName SquadId, int32 SquadSlotIndex) {
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}
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void UFortUINavigationManager::PushItemManagementScreen(EFortFrontendInventoryFilter ItemManagementFilter, UFortItem* ItemToSelect) {
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}
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void UFortUINavigationManager::PushItemInspectionScreen(UFortItem* ItemToInspect, EFortItemInspectionMode Mode, UFortItemTileView* CycleTileView, bool bReadOnly, bool bAllowFavoriting, bool bIsTemporaryItem, bool bAllowRarityUpgrading) {
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}
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void UFortUINavigationManager::PushHeroLoadoutScreen(UFortCampaignHeroLoadoutItem* HeroLoadout) {
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}
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void UFortUINavigationManager::NavigateToSquadSlot(const FName SquadId, const int32 SquadSlotIndex) {
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}
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void UFortUINavigationManager::NavigateToQuestObjective(UFortQuestItem* QuestItem) {
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}
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void UFortUINavigationManager::NavigateToItemManagementScreen(EFortFrontendInventoryFilter Filter) {
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}
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void UFortUINavigationManager::NavigateToItem(UFortItem* Item) {
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}
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void UFortUINavigationManager::NavigateToFeature(EFortUIFeature Feature) {
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}
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void UFortUINavigationManager::NavigateToExpeditions() {
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}
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void UFortUINavigationManager::NavigateToCollectionBook() {
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}
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void UFortUINavigationManager::NavigateForGift(UFortGiftBoxItem* Item) {
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}
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bool UFortUINavigationManager::HasPendingNavigationOp(EFortUINavigationOp NavigationOp) {
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return false;
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}
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void UFortUINavigationManager::CompletePendingNavigationOp(EFortUINavigationOp NavigationOp) {
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}
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void UFortUINavigationManager::CenterWidget(UWidget* Widget) {
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}
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bool UFortUINavigationManager::CanNavigateToQuestObjective(UFortQuestItem* QuestItem) {
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return false;
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}
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bool UFortUINavigationManager::CanAccessSquadManagementScreen(FName SquadId, int32 SquadSlotIndex) {
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return false;
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}
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bool UFortUINavigationManager::CanAccessItemManagementScreen(EFortFrontendInventoryFilter ItemManagementFilter) {
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return false;
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}
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bool UFortUINavigationManager::CanAccessHeroLoadoutScreen(UFortCampaignHeroLoadoutItem* HeroLoadout) {
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return false;
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}
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bool UFortUINavigationManager::CanAccessCollectionBook() {
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return false;
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}
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bool UFortUINavigationManager::AttemptPlayQuest(UFortQuestItem* Quest) {
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return false;
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}
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bool UFortUINavigationManager::AttemptMatchmakeForQuest(UFortQuestItem* Quest, bool& OutContentNotDownloaded) {
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return false;
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}
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UFortUINavigationManager::UFortUINavigationManager() {
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this->HiddenCursorWidget = NULL;
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this->VirtualCursorWidget = NULL;
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}
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