Files
UnrealEvent/Project/Source/FortniteUI/Private/FortStandardGlobalActionDetailsDataSource.cpp
2026-04-22 15:51:07 +02:00

32 lines
1.4 KiB
C++

#include "FortStandardGlobalActionDetailsDataSource.h"
void UFortStandardGlobalActionDetailsDataSource::SetGlobalUIContext(UFortGlobalUIContext* Value) {
}
void UFortStandardGlobalActionDetailsDataSource::SetGlobalAction(EFortGlobalAction Value) {
}
void UFortStandardGlobalActionDetailsDataSource::SetCommonInputSubsystem(UCommonInputSubsystem* Value) {
}
void UFortStandardGlobalActionDetailsDataSource::SetActionDetailsContext(const FFortGlobalActionDetailsFunctionContext& Value) {
}
void UFortStandardGlobalActionDetailsDataSource::HandlePlayerControllerChanged(UObject* Source) {
}
UFortStandardGlobalActionDetailsDataSource* UFortStandardGlobalActionDetailsDataSource::ConstructWithDefaultContexts(UObject* Outer, UWidget* ContextWidget, EFortGlobalAction GlobalAction, const FFortGlobalActionDetailsFunctionContext& NewActionDetailsContext) {
return NULL;
}
UFortStandardGlobalActionDetailsDataSource* UFortStandardGlobalActionDetailsDataSource::Construct(UObject* Outer, UFortGlobalUIContext* NewGlobalUIContext, UCommonInputSubsystem* NewCommonInputSubsystem, EFortGlobalAction GlobalAction, const FFortGlobalActionDetailsFunctionContext& NewActionDetailsContext) {
return NULL;
}
UFortStandardGlobalActionDetailsDataSource::UFortStandardGlobalActionDetailsDataSource() {
this->GlobalUIContext = NULL;
this->CommonInputSubsystem = NULL;
this->FortPlayerController = NULL;
}