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32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
#include "FortStandardGlobalActionDetailsDataSource.h"
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void UFortStandardGlobalActionDetailsDataSource::SetGlobalUIContext(UFortGlobalUIContext* Value) {
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}
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void UFortStandardGlobalActionDetailsDataSource::SetGlobalAction(EFortGlobalAction Value) {
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}
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void UFortStandardGlobalActionDetailsDataSource::SetCommonInputSubsystem(UCommonInputSubsystem* Value) {
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}
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void UFortStandardGlobalActionDetailsDataSource::SetActionDetailsContext(const FFortGlobalActionDetailsFunctionContext& Value) {
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}
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void UFortStandardGlobalActionDetailsDataSource::HandlePlayerControllerChanged(UObject* Source) {
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}
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UFortStandardGlobalActionDetailsDataSource* UFortStandardGlobalActionDetailsDataSource::ConstructWithDefaultContexts(UObject* Outer, UWidget* ContextWidget, EFortGlobalAction GlobalAction, const FFortGlobalActionDetailsFunctionContext& NewActionDetailsContext) {
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return NULL;
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}
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UFortStandardGlobalActionDetailsDataSource* UFortStandardGlobalActionDetailsDataSource::Construct(UObject* Outer, UFortGlobalUIContext* NewGlobalUIContext, UCommonInputSubsystem* NewCommonInputSubsystem, EFortGlobalAction GlobalAction, const FFortGlobalActionDetailsFunctionContext& NewActionDetailsContext) {
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return NULL;
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}
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UFortStandardGlobalActionDetailsDataSource::UFortStandardGlobalActionDetailsDataSource() {
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this->GlobalUIContext = NULL;
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this->CommonInputSubsystem = NULL;
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this->FortPlayerController = NULL;
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}
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