Files
2026-04-22 15:51:07 +02:00

48 lines
1.0 KiB
C++

#include "FortSeasonPassLevelInfo.h"
bool UFortSeasonPassLevelInfo::IsPaidUnlocked() const {
return false;
}
bool UFortSeasonPassLevelInfo::IsPaidClaimed() const {
return false;
}
bool UFortSeasonPassLevelInfo::IsFreeUnlocked() const {
return false;
}
bool UFortSeasonPassLevelInfo::IsFreeClaimed() const {
return false;
}
int32 UFortSeasonPassLevelInfo::GetSeasonPassMaxLevel() const {
return 0;
}
TArray<UFortItem*> UFortSeasonPassLevelInfo::GetRewardItems(EAthenaSeasonRewardTrack Track) const {
return TArray<UFortItem*>();
}
int32 UFortSeasonPassLevelInfo::GetNumRewardItems(EAthenaSeasonRewardTrack Track) const {
return 0;
}
float UFortSeasonPassLevelInfo::GetLevelProgress() const {
return 0.0f;
}
int32 UFortSeasonPassLevelInfo::GetLevel() const {
return 0;
}
bool UFortSeasonPassLevelInfo::ContainsChaseReward(EAthenaSeasonRewardTrack Track) const {
return false;
}
UFortSeasonPassLevelInfo::UFortSeasonPassLevelInfo() {
this->FortPC = NULL;
this->SeasonData = NULL;
}