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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "FortResultsWidget.h"
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void UFortResultsWidget::TriggerSetupTeleportCameraEvent() {
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}
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void UFortResultsWidget::SendEndOfRoundUpVoteAnalytic(const FUniqueNetIdRepl& TargetId, const FString& TargetPlayerName) {
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}
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void UFortResultsWidget::SendEndOfRoundScreenAnalytic(const FString& ScreenName, bool Skipped, float TimeSpent) {
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}
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void UFortResultsWidget::SendEndOfRoundFriendInviteAnalytic(const FUniqueNetIdRepl& TargetId, const FString& TargetPlayerName) {
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}
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void UFortResultsWidget::RequestExitZone() {
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}
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void UFortResultsWidget::LogXPData() {
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}
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bool UFortResultsWidget::IsDataFinalized() const {
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return false;
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}
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FText UFortResultsWidget::GetZoneCompletionResultText() const {
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return FText::GetEmpty();
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}
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EFortCompletionResult UFortResultsWidget::GetZoneCompletionResult() const {
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return EFortCompletionResult::Win;
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}
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int32 UFortResultsWidget::GetTotalMissionPointsEarned() {
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return 0;
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}
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void UFortResultsWidget::GetRewardsByType(EFortRewardItemType Type, TArray<UFortItem*>& OutRewards) {
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}
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UFortResultsWidget::UFortResultsWidget() {
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this->AdditionalGrantedMissionPoints = 0;
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}
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