mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
#include "FortMissionActivationInfo.h"
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FText UFortMissionActivationInfo::TimeSecondsToText(float InSeconds) const {
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return FText::GetEmpty();
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}
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void UFortMissionActivationInfo::SubmitVote(EFortVoteType VoteType, bool bApprove) {
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}
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void UFortMissionActivationInfo::RequestVote(EFortVoteType VoteType, float VoteDuration, float FailedVoteLockOutDuration, EFortVoteArbitratorType ArbitratorType) {
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}
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bool UFortMissionActivationInfo::IsVoteLocked(EFortVoteType VoteType) const {
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return false;
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}
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bool UFortMissionActivationInfo::IsVoteActive(EFortVoteType VoteType) const {
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return false;
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}
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bool UFortMissionActivationInfo::IsPlayerVoteInstigator(EFortVoteType VoteType) const {
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return false;
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}
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bool UFortMissionActivationInfo::IsAnyVoteActive() const {
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return false;
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}
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bool UFortMissionActivationInfo::HasPlayerVoted(EFortVoteType VoteType) {
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return false;
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}
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void UFortMissionActivationInfo::HandleTeamMemberRemoved(int32 RemovedIndex) {
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}
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void UFortMissionActivationInfo::HandleTeamMemberAdded(FFortTeamMemberInfo NewInfo) {
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}
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void UFortMissionActivationInfo::HandleGameplayVoteUpdated(EFortVoteType VoteType, EFortVoteStatus VoteStatus, int32 VoteResult, const TArray<FVoter>& Voters) {
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}
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float UFortMissionActivationInfo::GetVoteTimeRemaining(EFortVoteType VoteType) const {
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return 0.0f;
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}
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TArray<FVoter> UFortMissionActivationInfo::GetVoters(EFortVoteType VoteType) {
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return TArray<FVoter>();
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}
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void UFortMissionActivationInfo::GetVoteCounts(EFortVoteType VoteType, int32& OutYesVoteCount, int32& OutNoVoteCount) {
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}
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int32 UFortMissionActivationInfo::GetStartObjectiveBluGloRequirement() const {
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return 0;
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}
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UFortMissionInfo* UFortMissionActivationInfo::GetPrimaryMissionInfo() const {
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return NULL;
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}
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AFortMission* UFortMissionActivationInfo::GetPrimaryMission() const {
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return NULL;
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}
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EFortVoteType UFortMissionActivationInfo::GetMissionVoteType() const {
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return EFortVoteType::SurvivalVote;
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}
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float UFortMissionActivationInfo::GetMissionObjectiveTimeRemaining() const {
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return 0.0f;
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}
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FText UFortMissionActivationInfo::GetLockoutTimeRemaining(EFortVoteType VoteType) const {
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return FText::GetEmpty();
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}
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FUniqueNetIdRepl UFortMissionActivationInfo::GetInstigatorId(EFortVoteType VoteType) const {
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return FUniqueNetIdRepl{};
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}
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int32 UFortMissionActivationInfo::GetIncreaseDifficultyBluGloRequirement() const {
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return 0;
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}
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void UFortMissionActivationInfo::GetDeltaRewards(int32 BaseDifficultyIncreaseTier, int32 ComparedDifficultyIncreaseTier, TArray<FFortItemDelta>& DeltaRewards) const {
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}
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int32 UFortMissionActivationInfo::GetAvailableBluGloCount() const {
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return 0;
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}
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EFortVoteArbitratorType UFortMissionActivationInfo::GetArbitratorType(EFortVoteType VoteType) {
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return EFortVoteArbitratorType::Invalid;
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}
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bool UFortMissionActivationInfo::DoesPrimaryMissionContainTags(const FGameplayTagContainer& Tags) const {
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return false;
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}
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bool UFortMissionActivationInfo::CanRequestVote(EFortVoteType VoteType) const {
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return false;
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}
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UFortMissionActivationInfo::UFortMissionActivationInfo() {
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this->bIsMultiplayer = false;
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this->FortPC = NULL;
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this->GameStateZone = NULL;
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this->DifficultyIncreaseBluGloCurve = NULL;
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}
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