Files
2026-04-22 15:51:07 +02:00

111 lines
3.2 KiB
C++

#include "FortMissionActivationInfo.h"
FText UFortMissionActivationInfo::TimeSecondsToText(float InSeconds) const {
return FText::GetEmpty();
}
void UFortMissionActivationInfo::SubmitVote(EFortVoteType VoteType, bool bApprove) {
}
void UFortMissionActivationInfo::RequestVote(EFortVoteType VoteType, float VoteDuration, float FailedVoteLockOutDuration, EFortVoteArbitratorType ArbitratorType) {
}
bool UFortMissionActivationInfo::IsVoteLocked(EFortVoteType VoteType) const {
return false;
}
bool UFortMissionActivationInfo::IsVoteActive(EFortVoteType VoteType) const {
return false;
}
bool UFortMissionActivationInfo::IsPlayerVoteInstigator(EFortVoteType VoteType) const {
return false;
}
bool UFortMissionActivationInfo::IsAnyVoteActive() const {
return false;
}
bool UFortMissionActivationInfo::HasPlayerVoted(EFortVoteType VoteType) {
return false;
}
void UFortMissionActivationInfo::HandleTeamMemberRemoved(int32 RemovedIndex) {
}
void UFortMissionActivationInfo::HandleTeamMemberAdded(FFortTeamMemberInfo NewInfo) {
}
void UFortMissionActivationInfo::HandleGameplayVoteUpdated(EFortVoteType VoteType, EFortVoteStatus VoteStatus, int32 VoteResult, const TArray<FVoter>& Voters) {
}
float UFortMissionActivationInfo::GetVoteTimeRemaining(EFortVoteType VoteType) const {
return 0.0f;
}
TArray<FVoter> UFortMissionActivationInfo::GetVoters(EFortVoteType VoteType) {
return TArray<FVoter>();
}
void UFortMissionActivationInfo::GetVoteCounts(EFortVoteType VoteType, int32& OutYesVoteCount, int32& OutNoVoteCount) {
}
int32 UFortMissionActivationInfo::GetStartObjectiveBluGloRequirement() const {
return 0;
}
UFortMissionInfo* UFortMissionActivationInfo::GetPrimaryMissionInfo() const {
return NULL;
}
AFortMission* UFortMissionActivationInfo::GetPrimaryMission() const {
return NULL;
}
EFortVoteType UFortMissionActivationInfo::GetMissionVoteType() const {
return EFortVoteType::SurvivalVote;
}
float UFortMissionActivationInfo::GetMissionObjectiveTimeRemaining() const {
return 0.0f;
}
FText UFortMissionActivationInfo::GetLockoutTimeRemaining(EFortVoteType VoteType) const {
return FText::GetEmpty();
}
FUniqueNetIdRepl UFortMissionActivationInfo::GetInstigatorId(EFortVoteType VoteType) const {
return FUniqueNetIdRepl{};
}
int32 UFortMissionActivationInfo::GetIncreaseDifficultyBluGloRequirement() const {
return 0;
}
void UFortMissionActivationInfo::GetDeltaRewards(int32 BaseDifficultyIncreaseTier, int32 ComparedDifficultyIncreaseTier, TArray<FFortItemDelta>& DeltaRewards) const {
}
int32 UFortMissionActivationInfo::GetAvailableBluGloCount() const {
return 0;
}
EFortVoteArbitratorType UFortMissionActivationInfo::GetArbitratorType(EFortVoteType VoteType) {
return EFortVoteArbitratorType::Invalid;
}
bool UFortMissionActivationInfo::DoesPrimaryMissionContainTags(const FGameplayTagContainer& Tags) const {
return false;
}
bool UFortMissionActivationInfo::CanRequestVote(EFortVoteType VoteType) const {
return false;
}
UFortMissionActivationInfo::UFortMissionActivationInfo() {
this->bIsMultiplayer = false;
this->FortPC = NULL;
this->GameStateZone = NULL;
this->DifficultyIncreaseBluGloCurve = NULL;
}