Files
2026-04-22 15:51:07 +02:00

36 lines
933 B
C++

#include "FortJournalQuestDetails.h"
void UFortJournalQuestDetails::SetCurrentQuest(UFortQuestItem* InCurrentQuest) {
}
void UFortJournalQuestDetails::GetVisibleObjectives(TArray<UFortQuestObjectiveInfo*>& VisibleObjectives) {
}
void UFortJournalQuestDetails::GetRewards(TArray<FFortItemInstanceQuantityPair>& OutRewards, TArray<FFortItemInstanceQuantityPair>& OutSelectableRewards) {
}
void UFortJournalQuestDetails::GetFutureObjectives(TArray<UFortQuestObjectiveInfo*>& FutureObjectives) {
}
EFortTheaterMapTileType UFortJournalQuestDetails::GetActiveMissionTileType() {
return EFortTheaterMapTileType::Normal;
}
bool UFortJournalQuestDetails::CanPlayQuest() {
return false;
}
bool UFortJournalQuestDetails::CanPartyLeaderPlayQuest() {
return false;
}
bool UFortJournalQuestDetails::CanGotoQuest() {
return false;
}
UFortJournalQuestDetails::UFortJournalQuestDetails() {
this->CurrentQuest = NULL;
}