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36 lines
933 B
C++
36 lines
933 B
C++
#include "FortJournalQuestDetails.h"
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void UFortJournalQuestDetails::SetCurrentQuest(UFortQuestItem* InCurrentQuest) {
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}
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void UFortJournalQuestDetails::GetVisibleObjectives(TArray<UFortQuestObjectiveInfo*>& VisibleObjectives) {
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}
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void UFortJournalQuestDetails::GetRewards(TArray<FFortItemInstanceQuantityPair>& OutRewards, TArray<FFortItemInstanceQuantityPair>& OutSelectableRewards) {
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}
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void UFortJournalQuestDetails::GetFutureObjectives(TArray<UFortQuestObjectiveInfo*>& FutureObjectives) {
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}
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EFortTheaterMapTileType UFortJournalQuestDetails::GetActiveMissionTileType() {
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return EFortTheaterMapTileType::Normal;
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}
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bool UFortJournalQuestDetails::CanPlayQuest() {
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return false;
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}
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bool UFortJournalQuestDetails::CanPartyLeaderPlayQuest() {
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return false;
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}
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bool UFortJournalQuestDetails::CanGotoQuest() {
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return false;
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}
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UFortJournalQuestDetails::UFortJournalQuestDetails() {
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this->CurrentQuest = NULL;
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}
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