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30 lines
698 B
C++
30 lines
698 B
C++
#include "FortItemPlacementActor.h"
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void AFortItemPlacementActor::HandlePawnTouchReleased(TEnumAsByte<ETouchIndex::Type> FingerIndex, AActor* TouchedActor) {
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}
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void AFortItemPlacementActor::HandlePawnFinishedApplyingCharacterParts(AFortPlayerPawn* Pawn) {
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}
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void AFortItemPlacementActor::HandlePawnEndCursorOver(AActor* TouchedActor) {
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}
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void AFortItemPlacementActor::HandlePawnClicked(AActor* TouchedActor, FKey ButtonPressed) {
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}
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void AFortItemPlacementActor::HandlePawnBeginCursorOver(AActor* TouchedActor) {
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}
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AFortItemPlacementActor::AFortItemPlacementActor() {
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this->WidgetComponent_LoadingIndicator = NULL;
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this->bIsActorHovered = false;
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this->CurrentPawn = NULL;
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}
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