Files
2026-04-22 15:51:07 +02:00

30 lines
698 B
C++

#include "FortItemPlacementActor.h"
void AFortItemPlacementActor::HandlePawnTouchReleased(TEnumAsByte<ETouchIndex::Type> FingerIndex, AActor* TouchedActor) {
}
void AFortItemPlacementActor::HandlePawnFinishedApplyingCharacterParts(AFortPlayerPawn* Pawn) {
}
void AFortItemPlacementActor::HandlePawnEndCursorOver(AActor* TouchedActor) {
}
void AFortItemPlacementActor::HandlePawnClicked(AActor* TouchedActor, FKey ButtonPressed) {
}
void AFortItemPlacementActor::HandlePawnBeginCursorOver(AActor* TouchedActor) {
}
AFortItemPlacementActor::AFortItemPlacementActor() {
this->WidgetComponent_LoadingIndicator = NULL;
this->bIsActorHovered = false;
this->CurrentPawn = NULL;
}