mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
#include "FortHomebaseUIContext.h"
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void UFortHomebaseUIContext::SetShowHeroHeadAccessoriesForLocalPlayer(bool bShow) {
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}
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void UFortHomebaseUIContext::SetShowHeroBackpackForLocalPlayer(bool bShow) {
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}
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void UFortHomebaseUIContext::SetShouldAutoSlotSurvivorSquads(const bool Value) {
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}
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void UFortHomebaseUIContext::SetCurrentlyViewedHeroLoadout(const UFortCampaignHeroLoadoutItem* Loadout) {
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}
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void UFortHomebaseUIContext::SetCurrentlyFocusedHeroLoadoutSlotName(const FName& SlotName) {
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}
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bool UFortHomebaseUIContext::IsHeroLoadoutSlotUnlocked(const FName& SlotName, const UFortCampaignHeroLoadoutItem* Loadout) const {
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return false;
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}
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bool UFortHomebaseUIContext::IsAnySquadSlotUnlocked(const FName SquadId) const {
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return false;
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}
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void UFortHomebaseUIContext::HandleDifferentHeroLoadoutActivated(UFortMcpProfileCampaign* Profile) {
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}
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void UFortHomebaseUIContext::GetWorkerSetBonusEffectModifiers(const FGameplayTag& SetBonusTag, TArray<FFortAttributeModifierDisplayData>& OutModifiers) const {
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}
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UFortQuestItemDefinition* UFortHomebaseUIContext::GetUnlockingQuestDefinitionForSquadSlot(const FName& SquadName, const int32 SlotIndex) const {
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return NULL;
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}
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UFortQuestItemDefinition* UFortHomebaseUIContext::GetUnlockingQuestDefinitionForHeroLoadoutSlot(const FName& SlotName, const UFortCampaignHeroLoadoutItem* Loadout) const {
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return NULL;
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}
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bool UFortHomebaseUIContext::GetUnlockedGadgets(TArray<UFortItem*>& UnlockedGadgets) const {
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return false;
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}
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FFortMultiSizeBrush UFortHomebaseUIContext::GetSquadIcon(const FName SquadId) const {
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return FFortMultiSizeBrush{};
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}
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UFortHero* UFortHomebaseUIContext::GetSlottedPrimaryHero() const {
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return NULL;
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}
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bool UFortHomebaseUIContext::GetShowHeroHeadAccessoriesForLocalPlayer() {
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return false;
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}
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bool UFortHomebaseUIContext::GetShowHeroBackpackForLocalPlayer() {
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return false;
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}
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bool UFortHomebaseUIContext::GetShouldAutoSlotSurvivorSquads() const {
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return false;
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}
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bool UFortHomebaseUIContext::GetLocalPlayerHasHeroHeadAccessories() {
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return false;
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}
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bool UFortHomebaseUIContext::GetLocalPlayerHasHeroBackpack() {
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return false;
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}
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TArray<UFortItem*> UFortHomebaseUIContext::GetItemsInSquad(const FName SquadId, bool bRemoveEmptySquadSlots) const {
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return TArray<UFortItem*>();
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}
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UFortItem* UFortHomebaseUIContext::GetItemInSquadSlot(FName SquadName, int32 SlotIndex) const {
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return NULL;
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}
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UFortCampaignHeroLoadoutItem* UFortHomebaseUIContext::GetCurrentlyViewedHeroLoadout() const {
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return NULL;
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}
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FName UFortHomebaseUIContext::GetCurrentlyFocusedHeroLoadoutSlotName() const {
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return NAME_None;
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}
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void UFortHomebaseUIContext::AutoSlotAllSurvivorSquads() {
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}
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UFortHomebaseUIContext::UFortHomebaseUIContext() {
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}
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