mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
743 lines
20 KiB
C++
743 lines
20 KiB
C++
#include "FortGlobalUIContext.h"
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#include "Templates/SubclassOf.h"
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void UFortGlobalUIContext::UnregisterScriptedActions(TArray<TSubclassOf<AFortScriptedAction>> ScriptedActions) {
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}
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void UFortGlobalUIContext::UnregisterScriptedAction(TSubclassOf<AFortScriptedAction> ScriptedAction) {
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}
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void UFortGlobalUIContext::UnregisterInputAction(const UUserWidget* UserWidget, FDataTableRowHandle InputActionRow) {
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}
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void UFortGlobalUIContext::UnbindToFeatureState(EFortUIFeature Feature, FUIFeatureStateChangedListener Delegate) {
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}
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void UFortGlobalUIContext::TriggerUIFeedbackEvent(FName EventName) const {
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}
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bool UFortGlobalUIContext::ShowWebURL(const FString& URL, const EFortUrlType URLType) {
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return false;
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}
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bool UFortGlobalUIContext::ShowVehicleHealthBarOnPlayerHUD() const {
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return false;
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}
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void UFortGlobalUIContext::ShowConsoleAccountPicker(const int32 ControllerIndex, const FConsoleAccountPickerResult& CompletionDelegate) {
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}
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void UFortGlobalUIContext::ShowBang(EFortBangType Type) {
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}
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void UFortGlobalUIContext::ShowAthenaMatchReadyExternalNotificationWindow() {
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}
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bool UFortGlobalUIContext::ShouldShowRateWidget() const {
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return false;
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}
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bool UFortGlobalUIContext::ShouldCloseMenuOnEscape() const {
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return false;
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}
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void UFortGlobalUIContext::SetSubGame(ESubGame SubGame) {
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}
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void UFortGlobalUIContext::SetRatingWidgetFeedbackTitle(const FText& Title) {
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}
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void UFortGlobalUIContext::SetInputMode(EFortInputMode InMode) {
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}
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void UFortGlobalUIContext::SetHideStwItemRefundHelp(bool bInHideHelp) {
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}
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void UFortGlobalUIContext::SetHidePerkRecombobulatorHelp(bool bInHideHelp) {
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}
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void UFortGlobalUIContext::SetCurrentInputPresetName(const FString& InputPresetName) {
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}
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void UFortGlobalUIContext::SetCurrentCustomInputTemplatePresetName(const FString& InputPresetName) {
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}
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void UFortGlobalUIContext::SetCreativeMode(bool IsCreativeMode) {
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}
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void UFortGlobalUIContext::SetContextHelpItem(UFortHelpItem* ContextSpecificHelpItem) {
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}
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void UFortGlobalUIContext::SetBangFromCount(EFortBangType Type, int32 Count) {
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}
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void UFortGlobalUIContext::SendUINavigationAnalytic(const FString& Destination, bool bUserInitiated) {
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}
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void UFortGlobalUIContext::SendLeaveZoneAnalytic() {
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}
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void UFortGlobalUIContext::SendExperienceRatingAnalytic(const FString& RatingType, const FString& FeedbackSentBy, const FText& RatingQuestion, const int32& StarCount, const FString& GameSessionId, const FString& Comment) {
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}
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void UFortGlobalUIContext::RunLauncherWithOptions(const FString& Options) {
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}
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void UFortGlobalUIContext::ReturnToSubGameSelect() {
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}
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void UFortGlobalUIContext::RegisterScriptedActions(TArray<TSubclassOf<AFortScriptedAction>> ScriptedActions) {
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}
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void UFortGlobalUIContext::RegisterScriptedAction(TSubclassOf<AFortScriptedAction> ScriptedAction) {
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}
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void UFortGlobalUIContext::RegisterInputAction(const UUserWidget* UserWidget, FDataTableRowHandle InputActionRow, FCommonActionCommited CommitedEvent, int32 InFilterPriority) {
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}
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void UFortGlobalUIContext::QuitGame() {
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}
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void UFortGlobalUIContext::QueryGameBackendVersion() {
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}
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void UFortGlobalUIContext::ProcessConfirmationResult(EFortDialogResult InResult, FName InResultName, const FFortDialogDescription_NUI& ConfirmationDescription, bool bWaitingForLatentAction, FFortDialogExternalLatentActionHandle& WaitingDialogHandle) {
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}
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void UFortGlobalUIContext::Logout() {
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}
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bool UFortGlobalUIContext::IsUsingGamepad() const {
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return false;
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}
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bool UFortGlobalUIContext::IsUIVisible() const {
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return false;
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}
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bool UFortGlobalUIContext::IsPendingLogout() const {
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return false;
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}
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bool UFortGlobalUIContext::IsMobileApp() const {
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return false;
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}
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bool UFortGlobalUIContext::IsInZone() const {
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return false;
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}
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bool UFortGlobalUIContext::IsInOutpostZone() const {
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return false;
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}
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bool UFortGlobalUIContext::IsHUDVisible() {
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return false;
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}
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bool UFortGlobalUIContext::IsGamepadAttached() const {
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return false;
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}
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bool UFortGlobalUIContext::IsDesktopPlatform() {
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return false;
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}
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bool UFortGlobalUIContext::IsCustomGamepadConfig(const int32 ConfigIndex) const {
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return false;
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}
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bool UFortGlobalUIContext::IsCurrentlyShowingLoadingScreen() const {
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return false;
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}
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bool UFortGlobalUIContext::IsCreativeModeAccessLimited() const {
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return false;
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}
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bool UFortGlobalUIContext::IsBluGloEnabled() {
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return false;
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}
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bool UFortGlobalUIContext::IsBattleRoyaleMatchmakingEnabled() const {
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return false;
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}
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bool UFortGlobalUIContext::IsAllContentInstalled() {
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return false;
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}
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void UFortGlobalUIContext::InputActionHoldStopped(FName InputActionName, bool bCompletedSuccessfully) {
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}
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void UFortGlobalUIContext::InputActionHoldStarted(FName InputActionName, float HoldDuration) {
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}
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void UFortGlobalUIContext::HideBang(EFortBangType Type) {
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}
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bool UFortGlobalUIContext::HasCompletedOnboardingObjective(const FDataTableRowHandle& Objective) const {
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return false;
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}
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bool UFortGlobalUIContext::HasAccesstoMultipleSubGames() const {
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return false;
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}
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FString UFortGlobalUIContext::GetWatermark() {
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return TEXT("");
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}
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FName UFortGlobalUIContext::GetVehicleUseOrExitActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetVehicleJumpActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetVehicleExitActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetVehicleChangeSeatActionName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetUseActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetTrapPickerActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetTrapHotbarActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetTrapConfirmActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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void UFortGlobalUIContext::GetTopLevelHelpItems(TArray<UFortHelpItem*>& ActiveHelpEntries) {
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}
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FName UFortGlobalUIContext::GetToggleInventoryActionName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetToggleFullscreenMapActionName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetTargetActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetSwitchQuickBarActionName(ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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ESubGame UFortGlobalUIContext::GetSubGame() const {
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return ESubGame::Campaign;
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}
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FName UFortGlobalUIContext::GetShoppingCartCoastActionName() const {
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return NAME_None;
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}
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FString UFortGlobalUIContext::GetSessionId() const {
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return TEXT("");
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}
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FString UFortGlobalUIContext::GetSessionConnectString() const {
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return TEXT("");
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}
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UFortSeasonalEventManager* UFortGlobalUIContext::GetSeasonalEventManager() const {
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return NULL;
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}
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UFortUIScoreReport* UFortGlobalUIContext::GetScoreReport() {
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return NULL;
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}
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FName UFortGlobalUIContext::GetRotatePrimitiveClockwiseActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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UFortQuestManager* UFortGlobalUIContext::GetQuestManager(ESubGame SubGame) const {
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return NULL;
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}
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FName UFortGlobalUIContext::GetQuadCrasherBoostActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FText UFortGlobalUIContext::GetPlatformDisplayName() const {
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return FText::GetEmpty();
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}
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FName UFortGlobalUIContext::GetPickerConfirmActionName(EFortPickerMode PickerMode) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetPickerCancelActionName(EFortPickerMode PickerMode) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetPerformBuildingImprovementInteractionActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetPerformBuildingEditInteractionActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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UFortUIMessageManager* UFortGlobalUIContext::GetMessageManager(FName ManagerName, bool& bCreatedNew) {
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return NULL;
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}
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UFortUIRewardReport* UFortGlobalUIContext::GetLastMissionRewardReport() {
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return NULL;
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}
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void UFortGlobalUIContext::GetLastMissionInfo(FFortLastMissionInfo& LastMissionInfo) const {
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}
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FGameSummaryInfo UFortGlobalUIContext::GetLastGameSummaryInfo() const {
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return FGameSummaryInfo{};
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}
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FText UFortGlobalUIContext::GetKeyTextForAxis(FName Axis, const float AxisScale, bool bIsUsingGamepad, bool bUseAbbreviatedText) const {
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return FText::GetEmpty();
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}
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FText UFortGlobalUIContext::GetKeyTextForAction(FName Action, FText& ButtonActionType, bool bUseAbbreviatedText) const {
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return FText::GetEmpty();
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}
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FKey UFortGlobalUIContext::GetKeyForAxis(FName Axis, const float Scale, const bool bIsUsingGamepad) const {
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return FKey{};
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}
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FKey UFortGlobalUIContext::GetKeyForAction(FName Action, const bool bForceGamepadKey, FName PresetNameOverride) const {
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return FKey{};
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}
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void UFortGlobalUIContext::GetKBMPlayerInputPresetNamesForSubGame(ESubGame SubGame, TArray<FString>& InputPresetNames, TArray<FText>& InputPresetFriendlyNames) const {
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}
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void UFortGlobalUIContext::GetKBMPlayerInputPresetDescriptionForSubGame(ESubGame SubGame, int32 CurrentPreset, FText& InputPresetDescription, FText& InputPresetSubDescription) const {
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}
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FName UFortGlobalUIContext::GetJumpActionName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetJackalUseOrExitActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetJackalBoostActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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int32 UFortGlobalUIContext::GetInputPriority(EInputPriority Priority) const {
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return 0;
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}
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bool UFortGlobalUIContext::GetInputDetailsForAction(FName Action, FFortInputActionDetails& InputActionDetails) const {
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return false;
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}
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bool UFortGlobalUIContext::GetHideStwItemRefundHelp() const {
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return false;
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}
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bool UFortGlobalUIContext::GetHidePerkRecombobulatorHelp() const {
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return false;
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}
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FName UFortGlobalUIContext::GetHamsterballShootActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetHamsterballExtendActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetHamsterballBoostActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetGolfCartReverseActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetGolfCartForwardActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetGolfCartEBrakeActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetGamepadJackalExitActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetGadget2ActionName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetGadget1ActionName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetFireActionName() const {
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return NAME_None;
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}
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FText UFortGlobalUIContext::GetFeedbackTitle() const {
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return FText::GetEmpty();
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}
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FText UFortGlobalUIContext::GetFeatureStateReasonText(const EFortUIFeatureStateReason Reason) const {
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return FText::GetEmpty();
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}
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void UFortGlobalUIContext::GetFeatureState(const EFortUIFeature Feature, EFortUIFeatureState& OutFeatureState, EFortUIFeatureStateReason& OutReason) {
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}
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FString UFortGlobalUIContext::GetCustomGamepadInputPresetName() const {
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return TEXT("");
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}
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FString UFortGlobalUIContext::GetCurrentInputPresetName() const {
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return TEXT("");
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}
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FString UFortGlobalUIContext::GetCurrentCustomInputTemplatePresetName() const {
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return TEXT("");
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}
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FName UFortGlobalUIContext::GetCrouchActionName(const ECommonInputType OverrideInputType) const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeToggleGhostName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveToolMultiSelectName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveToolEquippedGrabOrLetGoName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveToolEquippedDeleteName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveToolEquippedCopyGrabOrDuplicateName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveToolClearMultiSelectName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelySwitchAxisName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelyRotateCounterclockwiseName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelyRotateClockwiseName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelyPushName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelyPullName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelyLetGoName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelyExitName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelyDuplicateName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelyDropToFloorName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveObjectsFreelyChangePrecisionLevelName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveBuildingsOnGridRotateCounterclockwiseName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveBuildingsOnGridRotateClockwiseName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveBuildingsOnGridMirrorName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveBuildingsOnGridLetGoName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveBuildingsOnGridExitName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveBuildingsOnGridDuplicateName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeMoveBuildingsOnGridChangePrecisionLevelName() const {
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return NAME_None;
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}
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FDateTime UFortGlobalUIContext::GetCreativeModeLimitedAccessEndTime() const {
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return FDateTime{};
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}
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bool UFortGlobalUIContext::GetCreativeMode() const {
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return false;
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}
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FName UFortGlobalUIContext::GetCreativeIslandPanelToggleDetailsName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeIslandPanelSupportAffiliateName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeIslandPanelStartMinigameName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeFlyUpActionName() const {
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return NAME_None;
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}
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FName UFortGlobalUIContext::GetCreativeFlyDownActionName() const {
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return NAME_None;
|
|
}
|
|
|
|
FText UFortGlobalUIContext::GetConningXpModifierMessage(int32 TotalSkillPoints, int32 ContentDifficulty) {
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
float UFortGlobalUIContext::GetConningDifficultyXpModifier(int32 TotalSkillPoints, int32 ContentDifficulty) {
|
|
return 0.0f;
|
|
}
|
|
|
|
UFortCollectionBookManager* UFortGlobalUIContext::GetCollectionBookManager() const {
|
|
return NULL;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetChangeMaterialActionName() const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetCannonShootActionName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetCannonCoastActionName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBuildConfirmActionName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
bool UFortGlobalUIContext::GetBrushForKeyWithCustomInput(FKey Key, FSlateBrush& Brush, ECommonInputType InputType, ECommonGamepadType GamepadType) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortGlobalUIContext::GetBrushForKey(FKey Key, FSlateBrush& Brush) const {
|
|
return false;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBiplaneTaxiBackwardsName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBiplaneStopEngineName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBiplaneStartEngineName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBiplaneShootName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBiplaneRollRightName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBiplaneRollLeftName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBiplaneRollInvertName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBiplaneFreelookName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetBiplaneBoostName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FString UFortGlobalUIContext::GetBackendName() const {
|
|
return TEXT("");
|
|
}
|
|
|
|
void UFortGlobalUIContext::GetAllPlayerInputPresetNamesForSubGame(ESubGame SubGame, TArray<FString>& InputPresetNames, TArray<FText>& InputPresetFriendlyNames) const {
|
|
}
|
|
|
|
void UFortGlobalUIContext::GetAllPlayerInputPresetNames(TArray<FString>& InputPresetNames, TArray<FText>& InputPresetFriendlyNames) const {
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetActionForKey(const FName PresetName, const FKey Key, const EFortInputActionGroup InputActionGroup, const bool bIsUsingGamepad) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FFortGlobalActionDetails UFortGlobalUIContext::GetActionDetails(EFortGlobalAction Action, const FFortGlobalActionDetailsFunctionContext& Context) const {
|
|
return FFortGlobalActionDetails{};
|
|
}
|
|
|
|
FText UFortGlobalUIContext::GetAccountGameplayRestrictionText() const {
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
ESubGameAccessReason UFortGlobalUIContext::GetAccessReason(const ESubGame SubGame) const {
|
|
return ESubGameAccessReason::NoAccess;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetAbility3ActionName() const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetAbility2ActionName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
FName UFortGlobalUIContext::GetAbility1ActionName(const ECommonInputType OverrideInputType) const {
|
|
return NAME_None;
|
|
}
|
|
|
|
void UFortGlobalUIContext::ForceSetFeatureState(EFortUIFeature Feature, EFortUIFeatureState ForcedState, EFortUIFeatureStateReason Reason) {
|
|
}
|
|
|
|
void UFortGlobalUIContext::ExitVehicle() {
|
|
}
|
|
|
|
void UFortGlobalUIContext::EnterVehiclePassenger() {
|
|
}
|
|
|
|
void UFortGlobalUIContext::EnterVehicleDriver() {
|
|
}
|
|
|
|
void UFortGlobalUIContext::DrawAttention(UWidget* BaseWidget) {
|
|
}
|
|
|
|
void UFortGlobalUIContext::DisplayStateContent(bool bDisplay) {
|
|
}
|
|
|
|
void UFortGlobalUIContext::CopyToClipboard(const FString& ClipboardText) {
|
|
}
|
|
|
|
float UFortGlobalUIContext::ContentInstallationProgress() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
void UFortGlobalUIContext::CloseExternalNotificationWindowIfOpen() {
|
|
}
|
|
|
|
void UFortGlobalUIContext::ClearSelectionGroup(FName SelectionGroup) {
|
|
}
|
|
|
|
void UFortGlobalUIContext::ClearRatingWidgetInfo() {
|
|
}
|
|
|
|
void UFortGlobalUIContext::ClearLastMissionReports() {
|
|
}
|
|
|
|
void UFortGlobalUIContext::ClearLastGameSummaryInfo() const {
|
|
}
|
|
|
|
void UFortGlobalUIContext::ClearForceSetFeatureState(EFortUIFeature Feature) {
|
|
}
|
|
|
|
void UFortGlobalUIContext::CheckFlag(const FString& FlagName, EFlagStatus& OutStatus) {
|
|
}
|
|
|
|
bool UFortGlobalUIContext::CanPlay(ESubGame SubGame, FText& DenialReason) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortGlobalUIContext::CanMatchmake(ESubGame SubGame, FText& DenialReason) {
|
|
return false;
|
|
}
|
|
|
|
void UFortGlobalUIContext::CancelDrawAttention(UWidget* BaseWidget) {
|
|
}
|
|
|
|
void UFortGlobalUIContext::BroadcastItemReceivedNotificationShown(bool IsActive) {
|
|
}
|
|
|
|
void UFortGlobalUIContext::BindToFeatureStateAndInitialize(EFortUIFeature Feature, FUIFeatureStateChangedListener Delegate) {
|
|
}
|
|
|
|
bool UFortGlobalUIContext::AutoSelectSubGame() {
|
|
return false;
|
|
}
|
|
|
|
bool UFortGlobalUIContext::AllowQuit() const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortGlobalUIContext::AllowLogout() const {
|
|
return false;
|
|
}
|
|
|
|
UFortGlobalUIContext::UFortGlobalUIContext() {
|
|
this->AthenaMatchReadyNotificationWidget = NULL;
|
|
this->ActiveContextSpecificHelpItem = NULL;
|
|
this->bIsUIVisible = false;
|
|
this->bShowRateWidget = false;
|
|
this->bIsAllContentInstalledCache = false;
|
|
}
|
|
|