mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
35 lines
808 B
C++
35 lines
808 B
C++
#include "FortGamepadInputOptions.h"
|
|
|
|
void UFortGamepadInputOptions::SetControllerPlatform(const FString& InControllerPlatform) {
|
|
}
|
|
|
|
void UFortGamepadInputOptions::ResetCustomGamepadToDefault() {
|
|
}
|
|
|
|
bool UFortGamepadInputOptions::IsCustomGamepadConfig(const FString& ConfigName) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortGamepadInputOptions::HasCustomGamepadBindingChanges() const {
|
|
return false;
|
|
}
|
|
|
|
|
|
FString UFortGamepadInputOptions::GetControllerPlatform() const {
|
|
return TEXT("");
|
|
}
|
|
|
|
void UFortGamepadInputOptions::EnableAnalogCursor() {
|
|
}
|
|
|
|
void UFortGamepadInputOptions::DisableAnalogCursor() {
|
|
}
|
|
|
|
bool UFortGamepadInputOptions::AreAllImportantActionsBound(TArray<FText>& OutUnboundScreenLabels, const bool bRichText) {
|
|
return false;
|
|
}
|
|
|
|
UFortGamepadInputOptions::UFortGamepadInputOptions() {
|
|
}
|
|
|