Files
2026-04-22 15:51:07 +02:00

35 lines
808 B
C++

#include "FortGamepadInputOptions.h"
void UFortGamepadInputOptions::SetControllerPlatform(const FString& InControllerPlatform) {
}
void UFortGamepadInputOptions::ResetCustomGamepadToDefault() {
}
bool UFortGamepadInputOptions::IsCustomGamepadConfig(const FString& ConfigName) const {
return false;
}
bool UFortGamepadInputOptions::HasCustomGamepadBindingChanges() const {
return false;
}
FString UFortGamepadInputOptions::GetControllerPlatform() const {
return TEXT("");
}
void UFortGamepadInputOptions::EnableAnalogCursor() {
}
void UFortGamepadInputOptions::DisableAnalogCursor() {
}
bool UFortGamepadInputOptions::AreAllImportantActionsBound(TArray<FText>& OutUnboundScreenLabels, const bool bRichText) {
return false;
}
UFortGamepadInputOptions::UFortGamepadInputOptions() {
}