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58 lines
2.3 KiB
C++
58 lines
2.3 KiB
C++
#include "FortExpeditionUtilities.h"
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int32 UFortExpeditionUtilities::TotalUnseenExpeditionsForTab(const UWidget* Widget, const FName& TabNameID) {
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return 0;
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}
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bool UFortExpeditionUtilities::IsSquadOnExpedition(const UWidget* Widget, const FName& SquadId) {
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return false;
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}
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FGameplayTag UFortExpeditionUtilities::GetVehicleTagRequiredForExpedition(const UFortExpeditionItem* Expedition) {
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return FGameplayTag{};
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}
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bool UFortExpeditionUtilities::GetVehicleTagFromSquadId(const FName& SquadId, FGameplayTag& OutFoundVehicleTag) {
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return false;
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}
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void UFortExpeditionUtilities::GetTotalExpeditionVehiclesAvailable(const UWidget* Widget, AFortPlayerController* FortPC, int32& OutLandVehicles, int32& OutLandVehiclesAvailable, int32& OutSeaVehicles, int32& OutSeaVehiclesAvailable, int32& OutAirVehicles, int32& OutAirVehiclesAvailable) {
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}
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void UFortExpeditionUtilities::GetMatchedCriteriaTags(UFortExpeditionItem* Expedition, const TArray<UFortItem*>& SlottedItems, TArray<FGameplayTag>& OutMatchedCriteria) {
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}
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bool UFortExpeditionUtilities::GetExpeditionSquadsThatMatchRequirements(const FGameplayTagContainer& RequirementTags, AFortPlayerController* FortPC, TArray<FName>& OutExpeditionSquadIds) {
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return false;
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}
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float UFortExpeditionUtilities::GetExpeditionSquadPower(AFortPlayerController* FortPC, const FName& SquadId) {
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return 0.0f;
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}
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void UFortExpeditionUtilities::GetAllExpeditionSquadIds(TArray<FName>& OutExpeditionSquadIds) {
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}
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float UFortExpeditionUtilities::CalculateTotalPower(AFortPlayerController* FortPC, const UFortExpeditionItem* Expedition, const FName& SquadId, const TArray<UFortItem*>& SlottedItems) {
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return 0.0f;
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}
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void UFortExpeditionUtilities::CalculateGlobalAndItemRatingModValuesBP(const UFortExpeditionItem* Expedition, const TArray<UFortItem*>& SlottedItems, float& GlobalPowerMod, TArray<float>& SlottedItemMods) {
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}
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float UFortExpeditionUtilities::CalculateExpeditionPercentageChanceForSuccess(const UFortExpeditionItem* Expedition, const float TotalPower) {
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return 0.0f;
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}
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bool UFortExpeditionUtilities::AreExpeditionsUnlocked(UObject* WorldContextObject, const FUniqueNetIdRepl& UniqueId) {
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return false;
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}
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bool UFortExpeditionUtilities::AreAnyExpeditionsComplete(const UWidget* Widget) {
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return false;
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}
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UFortExpeditionUtilities::UFortExpeditionUtilities() {
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}
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