Files
UnrealEvent/Project/Source/FortniteUI/Private/FortExpeditionBuildSquadWidget.cpp
2026-04-22 15:51:07 +02:00

45 lines
1.3 KiB
C++

#include "FortExpeditionBuildSquadWidget.h"
bool UFortExpeditionBuildSquadWidget::StartExpedition() {
return false;
}
void UFortExpeditionBuildSquadWidget::SetData_Implementation(UFortExpeditionItem* InItem) {
}
void UFortExpeditionBuildSquadWidget::SetCurrentSquadId(FName SquadId) {
}
void UFortExpeditionBuildSquadWidget::OnStartExpeditionCompleted_Implementation() {
}
void UFortExpeditionBuildSquadWidget::OnRefreshBuildSquadWidget_Implementation() {
}
bool UFortExpeditionBuildSquadWidget::IsSquadSlotLocked(int32 SlotIndex) const {
return false;
}
bool UFortExpeditionBuildSquadWidget::IsExpeditionValidToStart() {
return false;
}
void UFortExpeditionBuildSquadWidget::HandleStartExpeditionCompleted(const UFortExpeditionItem* Expedition, bool bSucceeded) {
}
void UFortExpeditionBuildSquadWidget::HandleDifferentSquadSlotSelected(const int32 SquadSlotIndex) {
}
void UFortExpeditionBuildSquadWidget::ClearTemporaryExpeditionSquadState(bool bPreviewOnly) {
}
UFortExpeditionBuildSquadWidget::UFortExpeditionBuildSquadWidget() {
this->ExpeditionSquadSlotsView = NULL;
this->ExpeditionSquadSlotDetails = NULL;
this->ExpeditionSquadSlotPicker = NULL;
this->ItemViewContext_ExpeditionSlotsView = NULL;
this->ItemViewContext_ExpeditionSlotItemPicker = NULL;
}