mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 19:23:19 +00:00
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include "FortExpeditionBuildSquadWidget.h"
|
|
|
|
bool UFortExpeditionBuildSquadWidget::StartExpedition() {
|
|
return false;
|
|
}
|
|
|
|
void UFortExpeditionBuildSquadWidget::SetData_Implementation(UFortExpeditionItem* InItem) {
|
|
}
|
|
|
|
void UFortExpeditionBuildSquadWidget::SetCurrentSquadId(FName SquadId) {
|
|
}
|
|
|
|
void UFortExpeditionBuildSquadWidget::OnStartExpeditionCompleted_Implementation() {
|
|
}
|
|
|
|
|
|
void UFortExpeditionBuildSquadWidget::OnRefreshBuildSquadWidget_Implementation() {
|
|
}
|
|
|
|
bool UFortExpeditionBuildSquadWidget::IsSquadSlotLocked(int32 SlotIndex) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortExpeditionBuildSquadWidget::IsExpeditionValidToStart() {
|
|
return false;
|
|
}
|
|
|
|
void UFortExpeditionBuildSquadWidget::HandleStartExpeditionCompleted(const UFortExpeditionItem* Expedition, bool bSucceeded) {
|
|
}
|
|
|
|
void UFortExpeditionBuildSquadWidget::HandleDifferentSquadSlotSelected(const int32 SquadSlotIndex) {
|
|
}
|
|
|
|
void UFortExpeditionBuildSquadWidget::ClearTemporaryExpeditionSquadState(bool bPreviewOnly) {
|
|
}
|
|
|
|
UFortExpeditionBuildSquadWidget::UFortExpeditionBuildSquadWidget() {
|
|
this->ExpeditionSquadSlotsView = NULL;
|
|
this->ExpeditionSquadSlotDetails = NULL;
|
|
this->ExpeditionSquadSlotPicker = NULL;
|
|
this->ItemViewContext_ExpeditionSlotsView = NULL;
|
|
this->ItemViewContext_ExpeditionSlotItemPicker = NULL;
|
|
}
|
|
|