Files
UnrealEvent/Project/Source/FortniteUI/Private/FortAsyncAction_ShowConfirmation_NUI.cpp
2026-04-22 15:51:07 +02:00

19 lines
1.2 KiB
C++

#include "FortAsyncAction_ShowConfirmation_NUI.h"
UFortAsyncAction_ShowConfirmation_NUI* UFortAsyncAction_ShowConfirmation_NUI::ShowSimpleConfirmationDialog_NUI(UObject* InWorldContextObject, FSlateBrush Icon, FText Title, FText MESSAGE, bool bShowConfirm, bool bShowDecline, UWidget* AdditionalContent, UWidget* LeftAdditionalContent) {
return NULL;
}
UFortAsyncAction_ShowConfirmation_NUI* UFortAsyncAction_ShowConfirmation_NUI::ShowSimpleConfirmationDialog_CustomInput(UObject* InWorldContextObject, FSlateBrush Icon, FText Title, FText MESSAGE, FName ConfirmAction, FName DeclineAction, UWidget* AdditionalContent, UWidget* LeftAdditionalContent, bool Cancelable) {
return NULL;
}
UFortAsyncAction_ShowConfirmation_NUI* UFortAsyncAction_ShowConfirmation_NUI::ShowConfirmationDialog_NUI(UObject* InWorldContextObject, FSlateBrush Icon, FText Title, FText MESSAGE, const TArray<FConfirmationDialogAction>& ConfirmButtonInputActions, const FName& DeclineButtonInputAction, UWidget* AdditionalContent, UWidget* LeftAdditionalContent) {
return NULL;
}
UFortAsyncAction_ShowConfirmation_NUI::UFortAsyncAction_ShowConfirmation_NUI() {
this->WorldContextObject = NULL;
}