mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
#include "AthenaSpectatorUIContext.h"
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void UAthenaSpectatorUIContext::SetSquadIdMode(ESpectatorSquadIdMode NewMode) {
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}
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void UAthenaSpectatorUIContext::SetNameplateTeamColorVisible(bool bVisible) {
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}
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void UAthenaSpectatorUIContext::OnSquadIdsInput(bool bShowSquadIds) {
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}
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void UAthenaSpectatorUIContext::OnPlayerStateAdded(AFortPlayerStateAthena* FPSA) {
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}
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void UAthenaSpectatorUIContext::OnPlayerControllerSet() {
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}
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void UAthenaSpectatorUIContext::OnPlayerBecameRelevant(AFortPlayerState* FPS) {
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}
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void UAthenaSpectatorUIContext::OnPlayerBecameIrrelevant(AFortPlayerState* FPS) {
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}
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void UAthenaSpectatorUIContext::OnPawnForReplayRelevancyChanged(AFortPawn* InPawnForReplayRelevancy) {
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}
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void UAthenaSpectatorUIContext::OnGameStateSet(AFortGameState* InGameState) {
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}
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void UAthenaSpectatorUIContext::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) {
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}
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void UAthenaSpectatorUIContext::OnCurrentPlaylistChanged() {
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}
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bool UAthenaSpectatorUIContext::GetSquadIdsVisible() const {
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return false;
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}
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ESpectatorSquadIdMode UAthenaSpectatorUIContext::GetSquadIdMode() const {
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return ESpectatorSquadIdMode::AlwaysOff;
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}
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TMap<uint8, UAthenaRemoteSquadViewData*> UAthenaSpectatorUIContext::GetSquadDataMap() const {
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return TMap<uint8, UAthenaRemoteSquadViewData*>();
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}
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TMap<FUniqueNetIdRepl, UAthenaRemotePlayerViewData*> UAthenaSpectatorUIContext::GetPlayerDataMap() const {
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return TMap<FUniqueNetIdRepl, UAthenaRemotePlayerViewData*>();
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}
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UAthenaRemotePlayerViewData* UAthenaSpectatorUIContext::GetPlayerData(const FUniqueNetIdRepl PlayerUID) const {
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return NULL;
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}
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bool UAthenaSpectatorUIContext::GetPipMode() const {
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return false;
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}
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bool UAthenaSpectatorUIContext::GetNameplateTeamColorVisible() const {
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return false;
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}
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UAthenaRemotePlayerViewData* UAthenaSpectatorUIContext::GetFollowedPlayerData() const {
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return NULL;
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}
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UAthenaSpectatorUIContext::UAthenaSpectatorUIContext() {
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this->SpectatingPC = NULL;
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}
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