Files
2026-04-22 15:51:07 +02:00

72 lines
2.0 KiB
C++

#include "AthenaSpectatorUIContext.h"
void UAthenaSpectatorUIContext::SetSquadIdMode(ESpectatorSquadIdMode NewMode) {
}
void UAthenaSpectatorUIContext::SetNameplateTeamColorVisible(bool bVisible) {
}
void UAthenaSpectatorUIContext::OnSquadIdsInput(bool bShowSquadIds) {
}
void UAthenaSpectatorUIContext::OnPlayerStateAdded(AFortPlayerStateAthena* FPSA) {
}
void UAthenaSpectatorUIContext::OnPlayerControllerSet() {
}
void UAthenaSpectatorUIContext::OnPlayerBecameRelevant(AFortPlayerState* FPS) {
}
void UAthenaSpectatorUIContext::OnPlayerBecameIrrelevant(AFortPlayerState* FPS) {
}
void UAthenaSpectatorUIContext::OnPawnForReplayRelevancyChanged(AFortPawn* InPawnForReplayRelevancy) {
}
void UAthenaSpectatorUIContext::OnGameStateSet(AFortGameState* InGameState) {
}
void UAthenaSpectatorUIContext::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) {
}
void UAthenaSpectatorUIContext::OnCurrentPlaylistChanged() {
}
bool UAthenaSpectatorUIContext::GetSquadIdsVisible() const {
return false;
}
ESpectatorSquadIdMode UAthenaSpectatorUIContext::GetSquadIdMode() const {
return ESpectatorSquadIdMode::AlwaysOff;
}
TMap<uint8, UAthenaRemoteSquadViewData*> UAthenaSpectatorUIContext::GetSquadDataMap() const {
return TMap<uint8, UAthenaRemoteSquadViewData*>();
}
TMap<FUniqueNetIdRepl, UAthenaRemotePlayerViewData*> UAthenaSpectatorUIContext::GetPlayerDataMap() const {
return TMap<FUniqueNetIdRepl, UAthenaRemotePlayerViewData*>();
}
UAthenaRemotePlayerViewData* UAthenaSpectatorUIContext::GetPlayerData(const FUniqueNetIdRepl PlayerUID) const {
return NULL;
}
bool UAthenaSpectatorUIContext::GetPipMode() const {
return false;
}
bool UAthenaSpectatorUIContext::GetNameplateTeamColorVisible() const {
return false;
}
UAthenaRemotePlayerViewData* UAthenaSpectatorUIContext::GetFollowedPlayerData() const {
return NULL;
}
UAthenaSpectatorUIContext::UAthenaSpectatorUIContext() {
this->SpectatingPC = NULL;
}