Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaSpectatorHitPointBarBase.cpp
2026-04-22 15:51:07 +02:00

27 lines
833 B
C++

#include "AthenaSpectatorHitPointBarBase.h"
void UAthenaSpectatorHitPointBarBase::SetPlayerData(UAthenaRemotePlayerViewData* InPlayerData) {
}
void UAthenaSpectatorHitPointBarBase::OnValueHealed(UAthenaRemotePlayerViewData* InPlayerData, float InValuePercent) {
}
void UAthenaSpectatorHitPointBarBase::OnValueDamaged(UAthenaRemotePlayerViewData* InPlayerData, float InValuePercent) {
}
void UAthenaSpectatorHitPointBarBase::OnEliminatedStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsEliminated) {
}
void UAthenaSpectatorHitPointBarBase::OnDBNOStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDBNO) {
}
UAthenaSpectatorHitPointBarBase::UAthenaSpectatorHitPointBarBase() {
this->BarType = EHealthBarType::Health;
this->LastToCurrentUpdateRate = 1.50f;
this->bIsDBNO = false;
}